A Flowing WebGL Gradient, Deconstructed

This is an AI-generated summary. for details.

The article offers a step-by-step exploration of creating a dynamic, plasma-style gradient using WebGL fragment shaders. Starting with basic concepts like linear color interpolation, the tutorial introduces sine-based oscillations, gradient noise, and time-based animations to produce smooth, flowing visuals. The post is designed to be accessible to JavaScript developers with no prior shader experience, featuring interactive examples and clear explanations to build intuition around GLSL and GPU rendering.

It serves as both a practical guide and an educational resource, covering topics such as shader logic, color blending, and performance considerations in WebGL. It emphasizes how simple mathematical functions can be combined to achieve complex visual effects, making it a valuable read for developers interested in graphics programming.

Read the full article